GREAT
Games Realising Effective and Affective Transformation (in societal and cultural domains)
Research and innovation in the GREAT project will generate new knowledge of the actual and potential impact of games on European society and new understandings of the innovative uses of games to support the social engagement of citizens. Leveraging the central role of games in contemporary culture, it combines academic studies and practical experimentation with novel applications of games. Using collaborative design and citizen science methods, it brings together researchers with expertise in the areas of games, data analytics, and policy in an integrated investigation, articulated by case studies of the use of games in facilitating dialogue between citizens and policy stakeholders (policy makers, policy implementers, political parties, campaigning organisations and affected citizens).
The context for the research is the climate emergency, and each case study is a research cycle addressing a policy issue and research questions, with multiple pilots and quantitative and qualitative research activities. An important aspect of the method is to place games in an authentic context, so that players are aware that their activities have real-world implications, and to close the loop by including interactions with policy stakeholders.
Agile methods are applied to adapt games from existing platforms, for use as research tools: (a) short games deployed at scale in hit mobile games, generating quantitative data and reaching 3 million players, and (b) longer collaborative games based around social dilemmas with small groups, generating in-depth qualitative data. Research outcomes include publication of research findings in journal papers, a method for using games to rapidly obtain data and insight for policy stakeholders, technical resources and guidance for adoption, and implementation of the method.
ZSI is involved in the following activities:
- Leading WP5 on Evaluation, Impact, and Future Implications; ZSI will create an evaluation framework for the project applying mixed methods, engage in continuous data gathering, implement an impact assessment as well as develop policy recommendations.
- Contributing to the intervention design for grounding project activities in authentic policy dilemmas, in actual challenges of social participation, and in the needs of policy makers (WP2).
- Contributing to the technical development of games (WP3).
- Contributing to the development of case studies and research outputs (WP4).
Team:
- Dr. Barbara Kieslinger (project leader)
- Barbara Anrather
- Dr. Claudia Magdalena Fabian
- Katharina Koller, BSc BA MSc
- Eveline Zapfel
Section: Technology and Knowledge
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Related Articles:
- Event: Game-based research for climate change: Presentation at the APA Division 34 conference
- Event: Game on: Exploring Game-Based Tools for Citizen Engagement in Climate Research and Policy
- News: A GREAT POSTER SESSION AT ECSA 2024
- Publication: Mini Data Sprints for data validity and climate conversations
- Publication: Co-designing pilot games with citizens and policy stakeholders to increase climate action
- Event: Transforming Climate Policy Engagement with Role-Playing Games
- News: Transforming Climate Policy Engagement with Role-Playing Games
Type: Research
Program: HORIZION-RIA
Project Status: In progress
Project Duration: 36 months
Start/End: 02/2023 - 01/2026
Website: https://www.greatproject.gg