Making Computer-supported Artefacts from Scratch - eCraft2Learn

21. Feb. 2017

Maker movements and open innovation for students allowing to creatively design, create and programme from scratch.

On 16th of February 2017, the new project eCraft2Learn was officially launched in Luxembourg. 
The eCraft2Learn project will research, design, pilot and validate an ecosystem based on digitalfabrication and making technologies for creating computer-supported artefacts. The project aims at reinforcing personalised learning and teaching in science, technology, engineering, arts and math (STEAM) education and to assist the development of 21st century skills that promote inclusion and employability for youth in the EU. The eCraft2Learn ecosystem will be offered to schools (students age 12+), but also in non-school environments by providing the appropriate digital fabrication, making technologies, and programming tools. It will also incorporate mechanisms for personalised and adaptive learning. 

ZSI will elaborate on an innovative ecosystem for learning that include also the maker movement and open innovation. During the meeting, a session was included that outlined first scenarios, identifying stakeholders, their needs as well as drivers and barriers for implementation. 

(picture provided by SYNYO)

For more information can be found on the eCraft2Learn website.

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